🛍️ Black Friday/Cyber Weekend Sale 2024 is LIVE! (Read More)

🇨🇦 Canada Post Strike Updates (Read More)

10% Off All TCG Singles (Read More)

Cranio Creations  |  SKU: 100012

1969 - Free Shipping

$37.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Aureliano Buonfino
Andrea Crespi
Lorenzo Silva
Lorenzo Tucci Sorrentino
Publisher Cranio Creations
Players 2-5
Playtime 60 mins
Suggested Age 12 and up


Note: Purchasing this game entitle you to Free Shipping for your entire order anywhere within Canada.

1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission.

Each turn, players use their income to hire scientists to research technology to improve their chances, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause, and of course, how far they got on the moon landing mission.

The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add to your success rating, do nothing, or subtract from your success rating respectively. The total of your successes will determine the points earned from the mission and whether you'll get a bonus on the final lunar mission. Die rolls can be affected by technology and your success can be affected by having scientists researching relevant techs and card play (from a player or their opponents).

1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting light weight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress) but these elements may be avoided if desired.