Renegade Game Studios
Clank! Expeditions: Temple of the Ape Lords
$33.99 CADUnit price /UnavailableLow stock (3 units)
Renegade Game Studios
Clank! Expeditions: Temple of the Ape Lords
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My partner and I have played this a couple times from both roles and while it’s fun, it definitely feels like the odds are stacked perhaps a little too heavily against the shark. Because of this, it can be tough to convince people to play as it sort of feels like you already know who is going to win by which character you get. That said, I will still continue to play it for the challenge of trying to win with the shark…it will likely just not feature very heavily in my two player game rotation.
Pour moi j'ai acheté les boitiers rouge et violet afin de jouer avec plus de personnes et ensuite j'ai acheté le coffret Deluxe pour l'offrir en cadeau.
A great shedding game where you play poker hands and power cards.
If you liked Nightfall, but thought individual creature combat was too tedious? You'll probably like this.
If you liked Nightfall but thought the game was too slow to ramp up, or too long to finish/hand out all wounds, you'll like this.
If you thought Nightfall's "Private Archive" claims ended to overpower the game based on luck of the draw, you'll like Unchained's 3x3 market grid.
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As far as deck builders go, I like Unchained. It will take awhile to really know the card power combos. The symbols look overwhelming at first, but are kind of intuitive once you're used to how the cards work. Combat is total offense vs total defense and result is one fatigue (wound). So no MTG-ish "creature 1 attacks player B and creature 2 takes 3 wounds against player C." It does speed up and simplify the game a lot. The 3x3 card market is brilliant. You can get cards you want and/or clear out cards you don't want your opponents to get. Much more variety of cards to cycle through than 8+2 archives = 10 cards to choose from per game.
Solid 4/5 all around. I'd give 5/5 if there was a happy medium in combat between Nightfall and Unchained. Not as super simplified as Unchained, but not like Nightfall's individual cards combat. Maybe a power on some cards "stays in play after combat" so there's a larger chance of different strategies than "I punch you, you punch me, repeat"