Minos: Dawn of the Bronze Age is an absolutely fantastic game, both in terms of production value and gameplay quality. It fits well within Stan Kordonski’s lineup of proven and satisfying designs, though it leans toward the more complex end of his creations without quite reaching the “heavy” game category.
One of the most common critiques about Minos revolves around its overall length. This is primarily due to the game structure, where each round is divided into two distinct phases. The first phase features an ingenious bidding and programming mechanism reminiscent of Kordonski’s other title, Rurik: Dawn of Kiev. Players bid for specific actions, which not only determine the programming of subsequent actions but also influence their standing on various tracks.
The second phase involves resolving the pre-programmed actions, adding layers of strategy and tension. While this dual-phase structure may extend gameplay, it provides significant depth and replayability.
Component quality is outstanding, especially given the price point. The production is clear, with minimal questions about iconography, making the gameplay flow smoothly. The game also offers a wide range of actions, but players should be mindful of free actions, as they are easy to overlook yet crucial for success.
In terms of player count, Minos plays best with two or three players. The two-player variant is straightforward, involving only minor board adjustments without altering core mechanics.
Overall, Minos delivers a mildly complex but highly rewarding experience, combining strategic planning with excellent production and design.