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Wizards of the Coast  |  SKU: WOTCA35790000

Lords of Waterdeep: Scoundrels of Skullport

$42.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Peter Lee
Rodney Thompson
Chris Dupuis
Publisher Wizards of the Coast
Players 2-6
Playtime 60 mins
Suggested Age 12 and up
Expansion For
Lords of Waterdeep
Accessories Folded Space - Lords of Waterdeep & Scoundrels of Skullport
The Dicetroyers - Lords of Waterdeep (Base Game or with Scoundrels of Skullport Expansion) (Italy Import)


Note: This is not a standalone product and you'll need the base game Lords of Waterdeep to play.

Scoundrels of Skullport adds new content for Lords of Waterdeep. It’s not one, but two, complete expansions: the sprawling dungeon of Undermountain and the criminal haven of Skullport.

Each thrilling location has unique characteristics and offers new play options, including new Lords, Buildings, Intrigue and Quest cards.

Owners of Lords of Waterdeep can use one or both of these new subterranean locations to add depth to their game experience. There’s also a new faction, the Gray Hands, so now a sixth player can join in the fun!

The Undermountain Module

Undermountain is a vast and multileveled dungeon beneath Mount Waterdeep that once served the crazed wizard Halaster as a site for magical experiments. Now it is a labyrinthine maze with few refuges for weary adventurers.

The rumored wealth of Undermountain entices adventurers to brave the mysteries and monsters beneath the City of Splendors. The risks and the rewards are greater for undertaking Quests that require more Gold and Adventurers.

The Skullport Module

Skullport—also known as the Port of Shadow—is nestled in the heart of Undermountain, deep below the streets of Waterdeep. It is a haven for nefarious crimes, underhanded deals, and back-alley murders. Those who visit Skullport do so at their own peril, for around every corner are new ways to make people disappear.

The Skullport module includes a new resource: Corruption. Unlike Adventurers and Gold, having Corruption in your tavern penalizes you at the end of the game.

Each Corruption token in your Tavern at the end of the game is worth negative Victory Points. The exact negative value depends on how much Corruption has been collected throughout the game; the more corrupt you and your fellow Lords are, the more Corruption hurts your score.

Customer Reviews

Based on 6 reviews
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B
Ben Solomon
Great game

great fun, have played 2 times now first with 2 people then with 6. Great fun was had by all.

A
Abhishek Rudra

Lords of Waterdeep: Scoundrels of Skullport

L
Linda Carlson
Lords of Waterdeep STILL rules!

This game is increasingly hard to find because it's over a decade old, and this expansion is even more rare, but WELL worth the investment. it includes both Scoundrels and Undermountain expansions, which is not overtly mentioned, and adds an extra player. LoW is still one of the best worker placement games, and contains strong comeback strategies to keep everyone in the game. The D&D theme is thin, but that doesn't matter, it's FUN.
A fantastic investment for anyone who wants their first or fifth worker placement game, and especially if you want to introduce new family members or visitors to boardgaming!

R
Roger Meloche
This takes the game to the next level.

This expansion adds enough intrigue and additional challenges to satisfy the most seasoned gamer.

F
Flavia Kajoba
Must have!

Must have expansion for Lords of Waterdeep. The game was already good. This expansion takes it to the next level. My family, friends, and I never play without it now.