🎄 Merry Christmas & 🎉 Happy New Year from all of us at BoardGameBliss! 🃏 - May your holidays be filled with joy, laughter, and epic game nights! 🥳✨

🎲❤️ Love board games? You’re in the perfect spot – we have A LOT! And I mean, A LOT! 🎯🃏♟️

🎁 GST/HST Holiday Tax Break 2024/2025 Updates (Read More)

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Ion Game Design  |  SKU: 10406801345

Pax Pamir

$31.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designers
Publisher Sierra Madre Games
Players 2-5
Playtime 60-120 mins
Suggested Age 12 and up
Honors 2015 Golden Geek Best Card Game Nominee
Accessory Pax Porfiriana / Pax Pamir Gameboard (Unfolded size 600 X 300 mm)
Expansions Pax Pamir: Khyber Knives
Pax Pamir: Update Pack for 1st printing

With the fall of Napoleon, the British East India Company plied its trade unchecked from the Cape of Good Hope to the markets of Hong Kong. India stood at the center of this sprawling imperial network, and the currents of empire ran through its ports, tying the Far East with European markets and awarding the British virtual control of the vast wealth of the subcontinent. However, the "crown jewel" of the empire was far from secure.

Across the forests of Siberia and the steppes of Asia, the Russian Empire advanced at a rate exceeding even the pace of America's western pioneers. This expansionism by the world’s largest nation loomed over British holdings in India, casting a longer shadow each year. In the buffer region of central Asia, surveyors, adventurers, industrialists and government agents crossed paths, all seeking to manipulate the byzantine local politics. There, in the shadow of the Pamir Mountains, the stage was set for a game that would define the limits of global power in the 19th century and the present day.

In Pax Pamir, two to five players assume the role of Afghan tribal leaders navigating the winds of colonial power in "The Great Game". If either the Russian, British Empire, or Afghan is able to achieve supremacy, the player with the most influence in that empire wins.