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WizKids  |  SKU: 73452

SEAL Team Flix

$62.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.abc

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Description

Designer Pete Ruth
Mark Thomas (I)
Publisher WizKids
Players 1-4
Playtime 45-120 mins
Suggested Age 14 and up

SEAL Team Flix is a fully co-operative or solo tactical dexterity game that pits 1-4 players against the forces of terrorism. Taking inspiration from several military-themed first-person shooter video games, SEAL Team Flix incorporates flicking, dice rolling, and character standees into an exciting, unique combination that will have the whole table standing up.

The game has two modes: campaign and skirmish. In campaign mode, players embark on an eight-mission non-linear adventure. Individual SEALs will get promoted several times over the course of the campaign...if they live. In skirmish mode, simply play one of the 17 missions as a standalone set-piece.

SEAL Team Flix is an objective-based game, with primary and secondary objectives which need to be resolved to successfully complete each mission. For example, in some missions, you must locate and acquire intelligence against the terrorist organization Gaia's Hope. In others, you must disarm time bombs or rescue hostages. While you are given intelligence at the beginning of each mission as to the number and nature of the objectives that need to be completed, every game will be different because you will never know where on the map they are until you physically locate them with your SEALs. The game's difficulty scales both with the number of SEALs playing as well as with three optional difficulty levels.

Customer Reviews

Based on 1 review
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Jonas Emmett
Rainbow Six on the table

Don't let the flicking fool you into thinking SEAL Team Flix is just goofy fun. I mean, it is, but at the same time it's also supremely tactical. Your shots ultimately depend on your flicking—which is more tense than the dice-rolling any another dungeon crawler would serve up—but with what, where, and at whom you’re flicking all hinge on your tactical acumen—your load-out, your position, the sound you’ll make, the effect on cover you’ll have, and how the enemy is going to respond and where. It’s a lot to think about, and gets me killed often. Sometimes my teammates' shots ricochet and kill me. Sometimes I pull off an incredible shot to take down a tango behind cover in another room, which beats rolling a natural 20.