Discover one of the largest online stores for board games: 5,500+ titles, 9,000 singles, and 2,500+ other products in stock!

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Off the Page Games  |  SKU: OTPG001

Mind MGMT: The Psychic Espionage "Game." (Standard Edition)

$54.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.abc

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.

Description

Designers Jay Cormier
Sen-Foong Lim
Publisher Off the Page Games
Players 2-5
Playing Time 45-75 mins
Suggested Age 13 and up
Accessory MIND MGMT - Playing Cards
Honors 2021 Golden Geek Most Innovative Board Game Nominee
2021 Golden Geek Medium Game of the Year Nominee
2021 Golden Geek Best Thematic Board Game Nominee
2021 Golden Geek Best Board Game Artwork & Presentation Nominee

 

Working from the shadows, Mind MGMT once used its psychically-powered agents to put a stop to global crises. However, absolute power corrupts absolutely, and Mind MGMT is now rotting from the inside. To tighten its iron grip on the world stage, Mind MGMT deploys covert operatives around the world to recruit other psychically-attuned individuals to their side. How can this enigmatic organization, hell bent on global domination, be defeated?

Thankfully, a few renegade agents have figured out that Mind MGMT has been compromised and have defected, turning their backs on the syndicate. They now use their own psychic abilities to prevent Mind MGMT from achieving its nefarious goals.

In Mind MGMT: The Psychic Espionage "Game.", one player controls Mind MGMT and must scour the city for new recruits. They move around on a secret map, trying to visit locations that match one of their three randomly drawn feature cards. They can also use their four Immortals to protect locations from being exposed.

All other players control the rogue agents who must try to stop Mind MGMT before it's too late! They ask questions to the Recruiter and deduce their whereabouts from the answers they receive. Rogue agents can use dry-erase "mental notes" to track all the information they're given.

Mind MGMT wins by either collecting twelve recruits or surviving sixteen turns. The rogue agents can win only be capturing Mind MGMT, which they do when they believe they're on the same block as Mind MGMT.

—description from the publisher

Customer Reviews

Be the first to write a review
0%
(0)
0%
(0)
0%
(0)
0%
(0)
0%
(0)