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AMIGO  |  SKU: AMI01806

Krass Kariert (German Import)

$21.95 CAD
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Description

Designer Katja Stremmel
Publisher AMIGO
Players 3-5
Playtime 30 mins
Suggested Age 10 and up
Honors 2021 As d'Or - Jeu de l'Année Nominee
2018 Fairplay À la carte Winner

Note: This game is in German. English rules can be found here.

In Krass Kariert (Checkered Combos), you don't necessarily win by going out first, but at least you don't lose the game.

To start, each player receives three life tokens and two reserve cards at random, which they place face up in front of themselves. They then receive a hand of cards, the order of which they cannot change. The start player for a round leads by playing a combination of up to three cards, and these cards must be next to one another in that player's hand. A player can lay down a single card, a pair, a triple, or a run of two or three consecutive cards. Each player in turn must beat the combination, with a pair being beaten by a higher pair or a triple. If you cannot or will not play, you instead pick up one of your reserve cards, placing it where you choose within your hand. If you have no more reserve cards, then you must discard a life token.

Once each player has played or passed, whoever played the highest combination wins that round and begins the next round. If a player must discard a life token but has none, this player loses the game and everyone else wins.

Customer Reviews

Based on 1 review
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C
Chris Cormier
Simple card game that messes with your head - and not your hand

The rules for Krass Kariert mess with your head a little bit. And that's the fun part. Not only can you not re-arrange the cards in your hand (like Bohnanza) but you must only play cards that are next to each other in your hand. You playing a single card or combinations of 2 or 3 cards to beat the last combination of cards played. If you can't beat the previous set of cards then you have to pick-up one of your two face-up "reserve cards" putting them into your hand where ever you want. You still can't reorganize your hand but adding these cards might help you create a more powerful combination for a future turn. If you can't beat the current card combination then you lose of one of your three "life tokens." Once each player has played or passed the round ends. The deck also contains a few special cards that can let you skip a turn in a round or force someone to pick-up more cards. Not a simple game but a lot of fun once you get the rules right!