A Fading Star: Insurgency and Piracy in Somalia
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Description
Description
Designer |
Yann de Villeneuve |
Publisher | GMT Games |
Players | 1-4 |
Playtime | 120-300 mins |
Suggested Age | 0 and up |
A Fading Star: Insurgency and Piracy in Somalia is Volume XV of the COIN Series originally designed by Volko Ruhnke. The year is 2007. We reach the climax of the several decades of civil war that have ravaged Somalia since the fall of dictator Siad Barre in 1991. An African Union coalition, assisted by the Ethiopian army, enters Mogadishu to support a nascent but corrupt Transitional Federal Government. They face a relentless and violent insurgency waged by Harakat al-Shabaab al-Mujahideen, an Islamic group seeking both to expel the "invaders" and to transcend the traditional clan-based government structure of Somalia. In the middle of this power vacuum, minor clans and warlords organize themselves to administrate otherwise ungoverned regions, while others engage in large-scale piracy operations, painting their acts as a fight against foreign trawlers pillaging Somali fishing resources.
Highlights:
An updated take on contemporary aspects of insurgency and peacebuilding. The Al-Shabaab insurgent enjoys intelligence supremacy that allows them to conduct deadly out-of-turn ambushes, while facing a slightly less pronounced asymmetrical disadvantage than insurgent factions in previous volumes (due to the comparative weakness of the Transitional Federal Government). On the other hand, the African Union Mission's logistical, kinetic, and peacebuilding capacities will evolve as contributing countries join or leave the coalition throughout the game.
Intense urban warfare is depicted in more detail through the struggle for control of the capital city Mogadishu. Controlling a majority of districts will provide the ruling faction with further legitimacy and enhanced capabilities. However, limited operational effectiveness, mobility restrictions, and the looming threat from a major Al-Shabaab offensive will greatly slow the COIN factions' progress toward stabilizing the city.
A new ‘Clan Struggle’ interphase draws out some of the conflict's unique uncertainties. All sides bid to forge new alliances with local clans, bringing new blood to the battlefield, while the African Union must deal with the consequences of delayed reinforcements or unilateral withdrawals by member countries, and the Pirate warlords collect lucrative tolls from roads and ports that they control.
A unique piracy subsystem debunks the Somali pirate mythos and explores how piracy stakeholders' interests actually intersected with other local actors during the golden age of Indian Ocean hostage-taking.
Each turn eligible players will select from a faction-specific menu of Operations and Special Activities in an order determined by the current Event card, or choose to trigger the Event text. Typical Operations include Sweep, Assault, March, and Attack, with more unique Operations and Special Activities reflecting the specific nature of this conflict and the factions involved. Regular play is periodically interrupted by Propaganda rounds, during which early victory is possible and some upkeep is conducted; and by Clan Struggle rounds (unique to this game), during which all players have the opportunity to bid for the loyalty of an unaligned regional clan. If nobody achieves an early victory then the winner will be determined by comparing victory thresholds in the final Propaganda round. Each faction has unique victory conditions relating to their aims and objectives during this period of history.
Faction descriptions:
Al-Shabaab wages a deadly Islamist insurgency against the African Union ‘occupiers’ and their dependent Transitional Federal Government allies. A clear edge in media warfare provides them with significant recruiting capacities that will help them build a Somali caliphate transcending the customary clan system.
Ugandan and Burundian troops serving in the African Union Mission in Somalia (AMISOM) aim to enforce peace, build support for the Transitional Federal Government, and train the weak federal army. Neighboring Ethiopia and Kenya may also enter the scene to stabilize their respective borders while interfering in Somali politics.
An abysmally weak Transitional Federal Government seeks to survive in a besieged Mogadishu while reaching out into the rest of the country to advance the federalization process. Unprecedented embezzlement capacities and partnerships with like-minded clans may offer the consecutive administrations an opportunity to survive the conflict unharmed and more prosperous than ever, and a new kind of militia unit emphasizes the opportunistic nature of the Somali clans' agendas.
Pirates, minor clans, and unaligned warlords pursue their enrichment projects by raiding the high seas or setting up roadblocks across unruly parts of the country. They'll settle for a "customary" Somalia, neither rooted in sharia law nor totally anchored to the liberal world order.
-description from developer