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AVStudioGames  |  SKU: Add

Tramways

$84.95 CAD
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Description

Designer Alban Viard
Publisher AVStudioGames
Players 1-5
Playtime 120 mins
Suggested Age 14 and up
Expansions

Tramways: Grand Station (Red)
Tramways: The Industry of Small City (Yellow)
Tramways: The Residence of Small City (Green)
Tramways: The Tramways of Small City (Blue)
Tramways Engineer's Workbook
Tramways: Tile Expansion Packs

Honors 2017 Jogo do Ano Nominee
2017 Goblin Magnifico Nominee
2016 The Golden Elephant Award People's Choice Winner
2016 The Golden Elephant Award Finalist
2016 Meeples' Choice Nominee

The 1920s: Small City was founded just a few years ago and is still a fledgling town at this stage. Nonetheless, the Town Center is prosperous, and the managers of the weird CliniC have been duly incarcerated for years by this point. Now it is time to reach a new step: Building a new map transit.

In Tramways, you take the role of one of the managers of the local CliniC who were fired last month when it was discovered that you had acquired wealth on the backs of patients and their poor health. You are now at the head of a team of engineers, ready to build the best and most effective network possible for Small City. Your aim is to find the best places between buildings and citizens so that they can use your networks (and not those of your opponents, who are always ready to buy the most interesting development areas). Be assured that a happy citizen who is able to move where and when he wants will thank the best transport companies. There is nothing that satisfies a chief manager more than seeing citizens happy...

The game is divided into six rounds, each of which is divided into two halves:
  • During the first half of a round, players compete to acquire the best development cards to create their most efficient deck. An original auction phase also determines turn order — and being the first player increases your stress level.

  • During the second half, they play a train game, using their deck to try to build a great network between the different buildings of Small City. They try to move passengers without stressing them during the transit, in the end obtaining happiness points, which is the aim of the game.

The more that players use the symbols on their cards, the more actions they can do, but they also increase their stress level at the same time, which leads to negative victory points...

Customer Reviews

Based on 3 reviews
67%
(2)
33%
(1)
0%
(0)
0%
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0%
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R
Ryan Peddle
Funishment Train style

An incredible train game with a totally twisted auction. A punishing game, but so fun to play.

G
Gary Pressler
Amazing Trains

Tramways has become one of my favorite train games. I am a big fan of other Viard games. Deckbuilders are hit-or-miss, but I like how the actions you take and the claims you make affect the contents in your deck. And the ability to build your own hand in the last round mitigates an unlucky draw at the end. The track-building and transport will feel comfortable to fans of Age of Steam or Railways of the World. My only knock is against the auctioning for turn order and order of claiming a new card (some of which are harmful). It is an unusual way to do an auction, but I am not convinced that its nonintuitive complexity results in importantly different play. Like most Viard games, it is rather a pain to teach, but a brain-wrenching joy to play once you get going.

J
Jamie Titus
Worth your time

Tramways is an excellent game from a very solid designer. The game features: one of the toughest auctions around, pick up and deliver, light deck building, and route building.
Every round will have tough choices to be made.