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Capstone Games  |  SKU: CTGLIGNUM01

Lignum (second edition)

$64.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Alexander Huemer
Publisher Capstone Games
Players 2-4
Playtime 90-120 mins
Suggested Age 12 and up
Accessories Meeple Realty - Lignum Cabin

Description from the publisher:

Starting with a limited amount of resources and workers, you set out to run your lumber mill as efficiently as possible. Savvy investments and proper planning will ensure that your mill will be the most profitable. Be cautious, however, for competition is fierce! You will need to secure the best cutting areas, make use of limited contract workers, and continually update and replace your equipment. Your competitors are not the only thing to worry about as you will also need to store enough firewood and food to survive the harsh winters.

Lignum is a strategic optimization game that portrays the logging industry in the 19th century. Each round, players travel to the nearby forest, picking up tools and hiring workers along the way. After felling timber, players must decide how to transport their wood to their sawmills and if the wood should be processed or sold immediately, all the while optimizing their entire processing chain.

The second edition of Lignum also includes the "Joinery & Buildings" expansion. In this expansion, players can visit two additional locations along the supply path. Players may now acquire special buildings that give them unique, special abilities for the remainder of the game. Additionally, players can acquire joiners to help generate more income each round; if those joiners are supplied with the appropriate wood, players can earn extra money at the end of the game!

Customer Reviews

Based on 1 review
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I
I'm a lumberjack and I'm ok
This game clicked with me

This was our first Huemer game and it sat on the shelf for a long time. Oddly when we opened it we didn't get green meeple workers, but a purple colour instead--ok...

The first couple of plays were write-offs as I had missed a few rules. But then I got it and the game because one of my favourite "love/hate" games. The game seems to almost be a simulation and I can certainly see why some people would absolutely hate it because of that. And the theme, well, how many people even know (or care) about the history of forestry? (I'm from BC, so forestry is interesting to me)

That said, there is something about the way the game works with its extremely tight management that is fascinating. The margins are paper thin most of the time and if a player is not observing and planning, they can mess up their season and potentially the rest of the game (I've done this). We created a house rule to ask a player who skips acquiring a specific worker on the path if they intended to do so, and when we play we banter about our moves which helps lubricate what could be a dry game. If you like planning, you'll like this great game. This version adds a couple of new mini expansions that add further variability.