Drink!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Kaylee Breshon Alexander Jerabek |
Publisher | Cherry Picked Games |
Players | 6-30 |
Playtime | 30 mins |
Suggested Age | 21 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Drink! is an easy icebreaker for your house parties. It gets people laughing and chatting. The game keeps your brain moving and your eyes peeled as you joke around with friends and goad them into downing more and more of their beverages. Drink! brings all the fun of a game without slowing down the party.
The rules of Drink! are simple. Every player draws a card from the game box. On that card is an action or phrase they should watch for. Whenever someone does what the card says, the card holder commands that person to “drink” (take a sip of their beverage). They can wait a few seconds or trick people into performing their action, if they want to be cunning. If anyone can guess what the card says, they keep that card for the rest of the night and can still call out that rule. If they guess wrong, they must drink. If you lose a card, you get a new one. The winner is whoever has the most cards at the end of the party.