Gier (German Import)
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Alexander Pfister |
Publisher | AMIGO |
Players | 2-5 |
Playtime | 15 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game is in German. The game itself is language independent. English rules can be found here.
Description from the publisher:
In Gier (Greed), players steal cards from one another to build their own collection, and once you start clawing at others' goods, it's hard to stop — but whoever wants too much will go home empty-handed.
At the start of player, each player takes one crook card and seven number cards, with the number cards being dealt face down from the deck. Players will build up a personal collection turn by turn, with these collected cards being face up.
On a player's turn, they play a card from their hand into their collection, then they're allowed to go on a card raid. They choose an opponent, then draw a card from their hand and place it face up on the table. They can stop and keep that card, or they can draw again from the same player; if two stolen cards have the same number, then the player's turn ends, and the cards return to the victim's hands. If the active player has drawn a crook (and stopped voluntarily), they can take a card of their choice from the opponent's collection.
Some cards have a special action on them that takes effect as soon as they're drawn from someone's hand, such as looking at an opponent's hand or placing cards from the deck into a collection.
Whoever first collects six cards of the same value wins!