1969 - Free Shipping
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Aureliano Buonfino Andrea Crespi Lorenzo Silva Lorenzo Tucci Sorrentino |
Publisher | Cranio Creations |
Players | 2-5 |
Playtime | 60 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: Purchasing this game entitle you to Free Shipping for your entire order anywhere within Canada.
1969 is a push-your-luck style game in which players take the role of the leader of a particular nation's space program attempting the first successful lunar landing mission.
Each turn, players use their income to hire scientists to research technology to improve their chances, hire spies to slow other players down, purchase cards to influence their missions and their competitors, or attempt easier, preparatory missions. Players gain victory points for performing well on prep missions, attracting famous scientists to their cause, and of course, how far they got on the moon landing mission.
The core of the game are the mission tests, which consist of rolling five dice. Dice have success, neutral, and failure results, which add to your success rating, do nothing, or subtract from your success rating respectively. The total of your successes will determine the points earned from the mission and whether you'll get a bonus on the final lunar mission. Die rolls can be affected by technology and your success can be affected by having scientists researching relevant techs and card play (from a player or their opponents).
1969 combines simple dice mechanics with elements of resource management and even some light engine building to make an interesting light weight experience. There are some mechanics of player interference (meaning players can disrupt each other's progress) but these elements may be avoided if desired.