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Hollandspiele  |  SKU: HG01

Reign of Witches & The Toledo War 2-pack

$39.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Amabel Holland
Publisher Hollandspiele
Players 2
Playtime 10-20 mins
Suggested Age 10 and up

Reign of Witches and The Toledo War were the 2020 and 2019 Hollandays Sale freebie card games. Due to popular demand, we are breaking with tradition and offering the two of them together as a retail release; a portion of the profits will be donated to the Morris Animal Foundation.

The Toledo War is about Michigan's conflict with Ohio over the Toledo Strip. Cards are played either as an event or for influence in one of three categories: Authority (support from the federal government), Belligerence (chest-thumping and provocative acts of violence to fire up your base), and Claim (legal pretexts). The game ends when the cash-strapped territory of Michigan capitulates, holding an illegal convention in the dead of winter – the "Frostbitten Convention" – so as to qualify for federal aid. In exchange for "losing" the war and Toledo, Michigan gains the resource-rich Upper Peninsula; in a way, both sides can claim victory. Therefore the player with the highest score wins the game.

Reign of Witches is a tableau-building game about America's Quasi-War with France, as viewed through the lens of factional conflict within the Federalist Party. President John Adams, the hapless party leader, attempts to navigate political intrigues, public unrest, and other crises while being undermined by the High Federalists who owe their loyalty to inveterate intriguer Alexander Hamilton. Players buy cards from a market (you will need to provide ten of your own coins or tokens) and play them into their tableau to earn points in one of three spheres: Politics, Public Opinion, and Military. But you have to do more than outscore your opponent: while the Federalists are tearing each other apart, Vice President Thomas Jefferson is building support for his own bid for power. The player who bests their opponent in at least two categories and has a total score higher than Jefferson's wins the game; fall short of that, and Jefferson wins the Presidency in 1800.