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Gale Force Nine  |  SKU: GF9TANKS01

Tanks: Panther vs Sherman

$22.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer
Publisher Gale Force Nine, LLC
Players 2
Suggested Age 12 and up
Expansions Tanks: American Sherman Tank Expansion
Tanks: American Pershing Tank Expansion
Tanks: German StuG G Tank Expansion
Tanks: German Panzer IV Tank Expansion
Tanks: German Panther Tank Expansion
Tanks: British Sherman V and Firefly
Tanks: British Cromwell Tank Expansion
Tanks: British Comet Tank Expansion
Tanks: Soviet T-34 Tank Expansion
Tanks: Soviet SU-100 Tank Expansion
Tanks: Soviet IS-2 Tank Expansion
Tanks: Soviet ISU-152 Tank Expansion
Tanks: Normandy Invasion Play Kit 3
Tanks: Soviet Lend Lease M10
Tanks: U.S. Jackson M10/M36
Tanks: German Tiger I
Tanks: British Achilles Tank Expansion
Tanks: German Puma
Tanks: Panzer IV 7.5cm
Tanks: Panzer III 5cm
Tanks: Grant
Tanks: Honey
Tanks: German Tiger

Tanks: Crusader
Tanks: Sherman
Tanks: Stuart
Tanks: Lee
Tanks: Priest

Accessories Tanks: Normandy Beach Game Mat
Tanks: Villers Bocage Game Mat 36" x 36"
Tanks: Token Set
Tanks: British Dice Set (6)
Tanks: Soviet Dice Set (6)
Tanks: US Dice Set (6)
Tanks: German Dice Set (6)
Tanks: Caen Game Mat 36" x 36"
Tanks: Desert Game Mat 36" x 36"
Tanks: Desert 2 Game Mat 36" x 36"
Tanks: Desert Rats Dice Set (6)
Tanks: Afrika Korps Dice Set (6)

Tanks: Desert 3 Game Mat 36" x 36"
Tanks: Armoured Fist Dice Set (6) 
Tanks: Italian Desert 2 Game Mat 36" x 36"


Tanks: Panther vs Sherman is an easy-to-learn, quick play, small-scale game in which you take command of a tank platoon, seeking to destroy your opponent's tanks and secure victory. Tanks is a flexible game with lots of ways to create a finely-tuned army that fits your play style. In a half-hour, you can pick your tanks and crew, upgrade them to your specifications, defeat your enemy (or die trying), and be ready for the rematch!

During the game, players go through a number of turns until one player achieves victory. Each turn consists of three Phases:


Movement Phase: Players move each of their tanks in Initiative order starting with the lowest Initiative tanks moving on to the highest Initiative.
Shooting Phase: Players shoot with each of their tanks in Initiative order starting with the highest Initiative moving on to the lowest Initiative.
Command Phase: Players mark destroyed tanks, repair special damage, check for victory conditions, shuffle the Critical card deck, and clear all the Speed tokens.