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Repos Production  |  SKU: 7DPA-EN01

7 Wonders: Duel - Pantheon

$29.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Antoine Bauza
Bruno Cathala
Publisher Repos Production
Players 2
Playtime 30-45 mins
Suggested Age 10 and up
Honors 2016 Golden Geek Best Board Game Expansion Winner
2016 Golden Geek Best Board Game Expansion Nominee
Expansion For 7 Wonders: Duel
Accessories Folded Space - 7 Wonders Duel and the Pantheon Expansion 
Laserox - Dueling Wonders (Compatible with 7 Wonders: Duel and the Pantheon Expansion)
Folded Space - 7 Wonders: Duel (v2) 
E-Raptor - Insert compatible with 7 Wonders: Duel and Pantheon Expansion 

A pantheon from several civilizations — including Greek, Egyptian, and Middle-Eastern — gets added to 7 Wonders: Duel in 7 Wonders: Duel – Pantheon, with each god having its own power to help you or hinder your opponent.

During Age I you collect mythology tokens — which allow you to choose which deities have a place in the Pantheon — and offering tokens, which help you court those deities. Then, during Ages II and III, you can activate a god or goddess in the Pantheon instead of taking a card from the pyramid. To do so, you pay whatever that god or goddess demands from you in offerings, then place it next to your city.

With Isis on your side, you can use a card from the discard pile to construct one of your Wonders for free. Zeus, whose nod determines what happens and what does not, enables you to discard any single card from the pyramid that you want as well as any mythology or offering tokens on it. The Phoenician goddess Tanit, whose people were renowned for trade, fills your coffers with twelve pieces of gold. Enki, the Sumerian god of crafts, technology, and creation, lets you choose one of two progress tokens. Minerva's ability to keep the conflict pawn from entering your territory may not instantly bring you victory, but it can save you from military defeat.

What's more, instead of adding three guild cards to the deck for Age III, you add three of five Grand Temples. Each Grand Temple belongs to a different Mediterranean culture, and if you have the favor of a god or goddess from that culture, you can build the temple for free. For example, having Isis by your side enables you to build the Egyptian temple; with Enki, you can build the Mesopotamian one. These temples are worth 5, 12, or 21 points depending on how many you build.

7 Wonders: Duel – Pantheon also includes two new Wonders: the Sanctuary (which for the cost of 2 coins lets you reverse turn order) and the Divine Theater (which grants points and easier access to the gods).

Customer Reviews

Based on 3 reviews
67%
(2)
33%
(1)
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N
Neil Nicholson
Very good

8\10

t
tarrie Phillip
Enjoyable and fun expansion

In a sense, its More of the same and expands on the greatness of this game. This adds some wonders and expands the game greatly with the divinities that spice things up.

B
Ben Muralles
Fairly simple to add, but provides a lot more flexibility!

This expansion greatly enhances the game by providing a fourth option during your turn once age two begins; the option to buy the divinity and receive their perk.

The bonuses they provide themselves are nice, but it's also another avenue one can take to delay taking from the pyramid if there are cards you really need to get that are buried.

I appreciate that extra flexibility to manipulate who has to take what.

So long as the person I'm playing with knows how to play this an expansion that will be in play everytime.