Migo
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
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- Pay the difference, or
- Cancel the item for a full refund.
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- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
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- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Bruno Faidutti |
Publisher | Ghost Dog |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
As a Migo, also known as a Yeti by some, you love to decorate your cave with goodies taken from the mountain explorers that you eat — and thankfully no matter how many you eat, that supply doesn't stop!
Each round in a game of Migo, the player with the most points wins a flag, and whoever collects two flags first wins.
In the first round, shuffle the 25 double-sided cards, then lay them out in four or five columns depending on the player count. On a turn, draft a card from the end of a column and add it to your collection. Each card depicts one or more symbols — ropes, crampons, etc. — while also showing what's on the back. If you draft a sherpa, discard it immediately, then optionally flip over one of your cards. If you draft a mountain climber carrying vodka, on a future turn you can empty the vodka to take another turn immediately.
Once all the cards have been drafted, tally your score. Wool hats are worth 2 points each, empty vodka bottles are -3 points, and for each other symbol score 1 point per symbol, with a 4-point bonus for whoever has the most ropes, the most crampons, etc.
Ahead of the second round, flip half of the cards to their other side, shuffle the deck, lay out the cards in an inverted pyramid, then draft and score as described previously. For the third round, lay out the cards in three inverted pyramids. If a fourth round is necessary, choose one of the previous card arrangements or create your own.