🛍️ Black Friday/Cyber Weekend Sale 2024 Announcement (Read More)

🇨🇦 Canada Post Strike Updates (Read More)

If you love Board Games, you're in the right place!

Fantasy Flight Games  |  SKU: This

Age of Conan: The Strategy Board Game

$77.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer
Publisher Fantasy Flight Games
Players 2-4
Playtime 90 mins
Suggested Age 12 and up
Honors
Expansion Age of Conan: The Strategy Board Game – Adventures in Hyboria
Accessories Meeple Realty - Barbarian Highlands compatible with Age of Conan™


Age of Conan 

Age of Conan is a boardgame which puts players in control of one of the major kingdoms of the Hyborian age, in the period of history well known through the tales of the adventures of Conan the Cimmerian, the barbarian hero created by Robert E. Howard.

You will fight with armies, sorcery and intrigue to make your kingdom the most powerful of its age, and to secure on your side the mightiest hero of all – Conan the Cimmerian!

 

Overview of the Game

 

In Age of Conan, you control one of the major kingdoms of the Hyborian Age – Aquilonia, Turan, Hyperborea and Stygia.

You will build up and use your armies and emissaries, you will enhance your actions with your kingdom cards, and you will try to take advantage of the adventures of Conan to increase the power and wealth of your kingdom.

The game is played over the course of three ages. At the beginning of each age, four Conan adventure cards are drawn and used to create the adventure deck. At the beginning of each adventure, players will bid to decide who will be the Conan player for that adventure; when an adventure ends, a new one is drawn and a new bid determines who will be the new Conan player.

The roll of the fate dice is used to determine the actions available to the players. The dice are rolled to form a common pool from which all players will pick their dice. Each player, in turn, will choose and use one fate die and will be able to do one of the actions allowed by that die result.

When the fate dice are all used, they are rolled again and the game continues in this way until all four adventures in the adventure deck are complete. At that point, the game will temporarily stop so that players may earn gold and take several kingdom–building actions in preparation for the next age.