City Chase (Korean Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Martino Chiacchiera Gabriele Mari |
Publisher | Korea Boardgames Co., Ltd. |
Players | 2-4 |
Playtime | 20 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game includes English and Korean. For a preview, English rule can be found here.
Calling all units! A serious theft has occurred!
The thief is hiding in one of the buildings. Police helicopters are patrolling between buildings to track and stop the escape. Will the police arrest the thief, or will the thief escape?
In more detail, at the start of the game the board is set up with 25 3D buildings that can be lifted to put the thief's car under. In the thief's turn all police players must close their eyes while the thief moves their car to under an adjacent building. Then in the police turn they open their eyes and can perform 1 of 2 possible actions each: move or search. While moving the helicopter moves to an adjacent crossing. While searching the helicopter may look under an adjacent building.
The police players collectively win if they find the thief within the 11 rounds. The thief wins if they stay hidden for 11 rounds.