Terra Mystica: Merchants of the Seas
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Description
Description
Designers |
Eduardo Andrade James Ataei Jens Drögemüller Helge Ostertag |
Publisher | Z-Man Games, Inc. |
Players | 2-5 |
Playtime | 60-120 mins |
Suggested Age | 12 and up |
Expansion For | Terra Mystica |
Accessories |
Laserox - TerrArranger: Merchants (Compatible with Terra Mystica: Merchants of the Seas) Folded Space - Terra Mystica: Merchants of the Seas Laserox - Terra Mystica Crate The Dicetroyers - Terra Mystica All in (Italy Import) |
The factions of Terra Mystica have opened their doors for business beyond the Trading Post. More trade flows between the factions with their brand new Ships sailing on the rivers.
A new large building, the Shipyard, upgrades your shipping or range and produces Ships with 20 faction board extensions.
Factions that export will receive VP and resources depending on the building they deliver to. Factions importing and receiving an opponent's ship will gain power. Ships will dig and build in adjacent hexes, so watch out! Ships can also be consumed and form new Dwellings. The ship movement and Dwelling actions add a new tactical movement element to the already deep strategy of Terra Mystica while maintaining perfect information.
The factions must also adjust to an entire new set of 12 round scoring tiles, four new Ship related Favors, three new bonus tiles, three additional power actions, town tiles, and two maps: Loon Lakes and Fjords. The maps and most of the round scoring may also used be used with the base game if desired.
The Fire and Ice expansion is not required, but the material for them is provided.
—description from the publisher