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Queen Games  |  SKU: QNG10781

Escape: The Curse of the Temple

$49.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Kristian Amundsen Østby
Publisher Queen Games
Players 1-6
Playtime 10 mins
Suggested Age 8 and up
Honors
Expansions Escape: Illusions
Escape: Quest
Escape: Doomed
Escape: Traps
Escape: Queenie Box
Reimplemented By Escape: Zombie City


Escape: The Curse of the Temple
 is a cooperative game in which players must escape (yes...) from a temple (yes...) which is cursed (yes...) before the temple collapses and kills one or more explorers, thereby causing everyone to lose.

The initial game board consists of a row of three square tiles, each showing a combination of two symbols, say, two green adventurers or one green adventurer and one blue key in one corner of the tile. All of the explorers start in the center tile – the safe room – and each player starts with a hand of five dice. Each die has five symbols:

  • A cursed mask – this die is set aside when rolled.
  • A golden mask – each such symbol counteracts two cursed masks, either your own or those of another explorer in the same room.
  • A red torch or blue key – these are used to enter rooms, access treasure, or activate gems.
  • A green adventurer, which appears twice on the die – you need these to move from room to room, and to activate some gems.

Escape is played in real-time, with all players rolling dice and taking actions simultaneously. You must roll the right symbols to enter a room, and if you're at an open doorway, you can roll to reveal the next tile in the stack and add it to that doorway. Some rooms contain combinations of red and blue symbols, and if you (possibly working with other players in the same room) roll enough red or blue symbols, you "discover" magic gems, moving them from a separate gem depot onto that tile.

The real-time aspect is enforced by a soundtrack to be played during the game. At certain points, a countdown starts, and if players aren't back in the safe room when time is up, they lose one of their dice.

Once the exit tile is revealed, players can attempt to escape the temple by moving to that tile, then rolling a number of blue dice equal to the magic gems that haven't been removed from the gem depot. Thus, the more gems you find, the easier it is to escape the temple. When a player escapes, he gives one die to a player of his choice. If all players escape before the third countdown, everyone wins; if not, everyone loses, no matter how many players did escape.

Escape: The Curse of the Temple includes two expansion modules that can be used individually or together. With the "Treasures" module, some rooms contain treasure, and when you reveal such a room, you place a face-down treasure chest on the tile. Roll the symbols on that chest tile, and you claim the treasure for use later: a key lets you teleport anywhere, a path lets you connect two rooms that otherwise have no door between them, and a medic kit heals all players instantly (putting black dice back into play). With the "Curses" module, some tiles "curse" players by forcing them to place one hand on their head, keep mute during play, or otherwise do what you wouldn't want to do while escaping a temple!

Customer Reviews

Based on 4 reviews
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J
Juliet-Ann McArthur
Super stressful fun

The game is very simple and the "soundtrack" makes it incredibly atmospheric. When the tempo picks up and you start running out of time it gets really stressful in a way that really adds to the fun. Definitely not the game you play to unwind. The biggest con is that sicne it plays in real time, if ever there is any confusion with any rules you have to pause the game which can of kills the atmosphere.

m
michelle su
Hectic!

Game is hectic fast fun! Real time & simultaneous action game play.

L
Lily Kusuma
Real time Game

Can be stressful for some people. Co-op dice game, keep rolling dices to get out of the temple. Kids really like it, Can be fun for the first few games, but not a high replayability.

J
Jared Paton
A great game with breakfast

Pros: Fast-paced, exciting
Simple to get into, rules are very easy to understand
Plays in 10 minutes
Great components and art
Very scalable as far as difficulty goes, there are lots of modules you can add or subtract to make the game harder or easier

Cons: Easy to unintentionally cheat, with no way to roll back your turns
Your actions are subject to a dice roll, and can be incredibly frustrating
It's easy to knock the board and misalign the map
Sometimes hard to remember what each expansion tile does, requiring a pause and rulebook lookup

How does it play with 2: Great! My wife and I would play while having breakfast in the morning, sometimes two or three times. We've enjoyed this game a lot.