Space Freaks: The Violet Morass
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Description
Description
Designer | Max Wikström |
Publisher | Stronghold Games |
Players | 2-4 |
Playtime | 60-90 mins |
Suggested Age | 14 and up |
Expansions | Space Freaks |
Ever since the oh-so-bureaucratic Magiss Empire purchased the rights to Space Freaks’ 35th season, viewers have noticed a number of… reforms. The irreplaceable Arena-Master has been… well… replaced. His head has been removed and we now find a Level 7 Functionary serving as Myron’s personal megaphone…
Level 7 Funticonary: “After careful observation of last year’s epic confrontations, I have re-aligned the confluence of strategic craft and command in battle, so that they may culminate in new, metaphysical experiences…”
Myron Musclehead: “YOU’VE re-aligned? This show is mine! ALL MINE!!”
With Space Freaks: The Violet Morass, discover two new arenas buried amongst the deadly thickets and perilous waters of the planet Azorax 5.
Mow down everything in your path as you claim new territory. Erect your corporate flag over a Neutral Base and score victory points each turn. Revel in the amazing combinations of new head- and body parts. Create Freak upgrades in laboratories to propel your Freaks to the next lethal level. Outwit your opponents by integrating new equipment into your game tactics. Be on the lookout for any tricks up the new Arena Master’s sleeve.
Staying in Myron’s favor may even allow you to modify the laws of Space Freaks.
—description from the publisher