Doom Machine
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Nathan Meunier |
Publisher | (Self-Published) |
Players | 1-2 |
Playtime | 15-30 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Doom Machine is an intense pressure-cooker card and dice mint tin solo game experience that fits in your pocket. Face off against an ever-evolving, ever-growing machine of death and destruction! Find and defeat the doom core before humanity is annihilated.
Beware: the machine evolves, grows, and cycles each of its parts every turn. You must roll your dice with care, use abilities to modify the results as necessary, allocate dice to deal or block damage, and strategically destroy parts of the DOOM MACHINE to prevent your demise!
Each turn consists of two phases:
In Phase I, you'll roll your unlocked dice, using the limited available utility slots to modify or re-roll, then allocate dice to either shields (to block incoming damage) or to machine part cards in play (if the roll criteria is met) to deal damage to a part. Destroying parts earns you additional dice for future rolls.
In Phase II: The machine AI takes action, cycling the tracking die on each of its available machine part cards and triggering abilities when the die reaches an icon on its AI track -- potentially dealing damage, repairing, locking die, and impacting gameplay in other nefarious ways.
When all of the machine parts have completed their cycle, the entire line shifts down one slot and a new machine part is added to the doom machine line, increasing the difficulty with each turn.
Can you keep the machine at bay long enough to destroy the core and win?
—description from the designer