Atlantic Robot League
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Camden Clutter |
Publisher | WizKids (I) |
Players | 2-5 |
Playtime | 20 mins |
Suggested Age | 12 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In the far future a new sport has swept the world: giant mech battles! Mile-high giants fight across entire city blocks. Rabid fans wear their favorite team's colors and gather in virtua-bars to watch the battles. It's the perfect time for a savvy gambler to get filthy rich...even if you have to cheat just a little bit.
In Atlantic Robot League, players place bets on the outcome of a massive mech battle the size of a dozen city blocks. After bets are placed, they get the chance to influence the battle by sliding the mechs across the arena, knocking out rivals, and buying scheme cards from the insider to bend the rules. Particularly devious gamblers might even pay the fixer to change their bets during the battle.
Occasionally your opponents will be helping a shared bet; occasionally they'll be knocking out mechs you need to survive. Since all bets are hidden, you won't know until the end and might even be able to bluff an opponent into accidentally doing exactly what you want.
Five mech teams face off, each with three robots, and in each of three rounds, you bet on which team will have the most surviving mechs, which will KO the most mechs, which team will be eliminated first, and which five robots will be standing at round's end. The fewer the players who bet correctly, the bigger the payout for those who do. After three rounds, whoever has bet best wins.