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Clever Mojo Games  |  SKU: TABSTG1030EN

Alien Frontiers (Fifth Edition)

$81.00 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Tory Niemann
Publisher Clever Mojo Games
Players 2-4
Playtime 90 mins
Suggested Age 13 and up
Honors
Expansions

Alien Frontiers: Factions
Alien Frontiers Upgrade Pack
Alien Frontiers: Expansion Pack #1
Alien Frontiers: Expansion Pack #2
Alien Frontiers: Expansion Pack# 3
Alien Frontiers: Faction Pack #1
Alien Frontiers: Faction Pack #2
Alien Frontiers: Faction Pack #3
Alien Frontiers: Faction Pack #4
Alien Frontiers: Outer Belt
Alien Frontiers: Expansion Pack #4
Alien Frontiers: Expansion Pack #5
Alien Frontiers: Expansion Pack #6
Alien Frontiers: Expansion Pack #7
Alien Frontiers Factions: Definitive Edition

Accessories

Alien Frontiers Alternate Color Player Piece Set - Purple 
Alien Frontiers Alternate Color Player Piece Set - Orange  
Alien Frontiers Alternate Color Player Piece Set - Grey 
Alien Frontiers Alternate Color Player Piece Set - Pink 
Alien Frontiers Alternate Color Player Piece Set - Brown


New box cover art by Ross Grams and some component and design changes. Larger (23" x 21") six-panel game board. Board is no longer double-sided; the rocket dice side has been eliminated. Ore cubes are a marbleized (almost pearlescent) plastic. Fuel tokens are now translucent plastic. Remastered and redesigned rulebook.

Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours.

Alien Frontiers is a game of resource management and planetary development for two to four players. During the game you will utilize orbital facilities and alien technology to build colony domes in strategic locations to control the newly discovered world.

The game board shows the planet, its moon, the stations in orbit around the planet, and the solar system’s star. The dice you are given at the start of the game represent the space ships in your fleet. You will assign these ships to the orbital facilities in order to earn resources, expand your fleet, and colonize the planet.

As the game progresses, you will place your colony tokens on the planet to represent the amount of control you have over each territory. Those territories exert influence over specific orbital facilities and, if you control a territory, you are able to utilize that sway to your advantage.

The planet was once the home of an alien race and they left behind a wondrous artifact in orbit. Using your fleet to explore the artifact, you will discover amazing alien technologies that you can use to advance your cause.

Winning the game will require careful consideration as you assign your fleet, integrate the alien technology and territory influences into your expansion plans, and block your opponents from building colonies of their own. Do you have what it takes to conquer an alien frontier?

Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing.

Customer Reviews

Based on 2 reviews
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A
Artem Kostonyan
Instant favorite

My first worker placement game that became instant favorite. Sci-fi theme, fantastic art, and dice. It is on the longer side. Unfortunately, not everybody will be a fan of the area control element that doesn't work great with 2 players.

J
Jared Paton
Our favourite dice placement game

Pros: Art and components are excellent
Iconography is clear and easy to understand
Gameplay is smooth
Even though it's a dice rolling game, there are many ways to use and manipulate your dice

Cons: Turns can take a while, I will never again play with 5 players, I find three is the sweet spot
As a dice rolling game, before you gain the ability to manipulate your dice, the game can be frustrating
The number of choices can be overwhelming for a new player
The game can be mean, depending on what tech cards come up
Can be a runaway leader

How does it play with 2: Great! My wife and I enjoy Alien Frontiers quite a bit, it was one of the first games we bought when getting into the hobby. We have an early edition of the game, and have since bought an upgrade pack to make our components just a little bit better. Two player games take us about 25 minutes to play.