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Button Shy  |  SKU: 41851573600307

Converge: Catalysts of Change

$15.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Peter C. Hayward
Publisher Button Shy
Players 2
Playtime 30 mins
Suggested Age 8 and up
Expansion
Converge: Aspects of Vision – Solo Mode

The suns of Malvios are dying. Across the planet, survivors race to glean what hope for the future they can find in the failing light. Pooling their resources, experts from all walks of life converge to find the best path forward – and the team they’ll need to follow it.

The story and gameplay of Converge spans across 3 sets. Each one comes in their own wallet and includes 3 unique 6-card skillsets. All 3 sets can be played individually as standalone games, or players can combine any 3 skillsets from multiple sets to create a new combination.


Converge: Catalysts of Change
Converge: Sparks of Hope
Converge: Engines of Progress


Converge: Catalysts of Change features the sage Archivists, the resourceful Mechanists, and the experimental Alchemists. Archivists use their extensive library to Educate others, converting a goal into a team member. Mechanists can Scavenge almost anything, letting them turn a discarded card into a goal. The Alchemists are all about pushing the boundaries of science, which often results in team members getting Burned and discarded.


In Converge, players are competing to build the best team that meets the current goals, though goals and teams can shift with each play. So can control of the powerful artifact which gives an advantage to those who possess it.

Each round, players take turns to play a single card from their hand.

Every card has 2 parts: a character with a skillset, rank and special ability, and a goal, each of which has a star value for fulfilling its requirement. These goals apply to both players while the card is in the central area, with fulfilled goals remaining in play.

Cards can be discarded for their special ability, played to the player’s team to fulfill goals using its suit and value, or as a new shared goal.

At the end of the round, players count their current star value. The player with the most stars gains control of the artifact. If they already had control of the artifact, they win! If no player can secure victory by the time all cards have been played, then the player who holds the artifact is the winner.

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