Combi-Nations (Import) (Minor Damage)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Peter Joustra Corné van Moorsel |
Publisher | Cwali |
Players | 1-5 |
Playtime | 30-40 mins |
Suggested Age | 9 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Each player transforms a desolate landscape into florishing forests, grasslands, cities and lakes, combined with matching facilities.
Players start with a sandy land shape, built by 7 tiles of 6 hexagons per tile.
During the game you cultivate your desolate landscape by placing tiles with forest and/or grassland and/or city and/or lake and/or a facility.
The tiles contain 1, 2 or 3 hexagons. (There are 3 differently shaped tiles with 3 hexagons.)
Each hexagon is 1 of the 4 land types or 1 of the 24 different facilities.
TURNS:
Each player has an Arrow pawn for selecting Land tiles from the available open tiles around the Market board.
1st: In your turn you move your Arrow, in the direction it points, around the Market board, to 1 of the first 3 tiles in front of your Arrow.
2nd: The number of steps you moved your Arrow, determines which new tile will be placed, open, at the spot where your Arrow came from.
3rd: Take the tile by your ARROW and place the tile (face-up) on SAND spaces in your country, adjacent to at least 1 LAND or FACILITY hexagon.
At the end of the game, players get victory points for forests, grasslands, cities and lakes (the larger the area, the more points it gives), and for each facility according to its specific score rule. Minus remaining open spaces (sand hexagons).
-description from publisher