Samurai
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Description
Description
Designer | Reiner Knizia |
Publisher | Fantasy Flight Games |
Players | 2-4 |
Playtime | 30-60 mins |
Suggested Age | 10 and up |
Honors |
2017 Juego del Año Finalist 2011 JoTa Best Game Released in Brazil Nominee 2011 JoTa Best Game Released in Brazil Audience Award 2008 JoTa Best Game Released in Brazil Nominee 1998 Meeples' Choice Award |
From the FFG news article introducing this edition of Samurai:
"This edition of Samurai maintains the game’s original mechanics while updating it with beautifully sculpted game pieces, new leader tokens to aid in scoring, and all-new art and graphic design that draw upon traditional Japanese styles."
Part of the Knizia tile-laying trilogy, Samurai is set in medieval Japan. Players compete to gain the favor of three factions: samurai, peasants, and priests, which are represented by helmet, rice paddy, and Buddha tokens scattered about the board, which features the islands of Japan. The competition is waged through the use of hexagonal tiles, each of which help curry favor of one of the three factions — or all three at once! Players can make lightning-quick strikes with horseback ronin and ships or approach their conquests more methodically. As each token (helmets, rice paddies, and Buddhas) is surrounded, it is awarded to the player who has gained the most favor with the corresponding group.
Gameplay continues until all the symbols of one type have been removed from the board or four tokens have been removed from play due to a tie for influence.
At the end of the game, players compare captured symbols of each type, competing for majorities in each of the three types. Ties are not uncommon and are broken based on the number of other, "non-majority" symbols each player has collected.