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GMT Games  |  SKU: 0510-21

Twilight Struggle (Deluxe Edition) (8th Printing)

$67.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Ananda Gupta
Jason Matthews
Publisher GMT Games
Players 2
Playtime 120-180 mins
Suggested Age 13 and up
Expansion Twilight Struggle: Turn Zero
Honors
Accessories Meeple Realty - Twilight Bunker (compatible with TWILIGHT STRUGGLE™)
Twilight Struggle - Bakelite Counters

On November 9th of 2009, the world marked the 20th Anniversary of the conclusion of the Cold War.  That was the day that the Cold War's most tangible symbol -- the Berlin Wall -- was relegated to the ash heap of history.  Unlike the 20th Century's other great conflict, the Cold War did not end in an explosion of neutrons, but rather, an explosion of human freedom and optimism.  We had avoided what many thought inevitable -- the destruction of mankind through armed conflict between the Soviet Union and the United States.  Overnight, the face of Europe had changed.  Suddenly, all things were possible.

That was now 23 years ago.  Sadly, we all learned that the end of the Cold War was not "the end of history."  Mankind would find new ways to divide itself. While the threat of nuclear holocaust disappeared, newer and more sinister forms of conflict would take its place.  Where once superpowers bestrode the globe, decentralized networks and even individuals now command the world's attention.

This Deluxe Edition of Twilight Struggle seeks to capture the feeling of  that earlier era.  Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Using the card-driven game mechanics pioneered in such award winning games as We the People and Hannibal: Rome vs. Carthage, Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945.  Players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? Twilight Struggle's Event cards add cover a vast array of historical happenings, from the Berlin Airlift, to the Vietnam War and the U.S. peace movement, to the Cuban Missile Crisis.

This Deluxe Edition of Twilight Struggle marries world-class components, with the sort of world-class game play for which GMT is already known.  We cannot think of a better way to commemorate this vital piece of world history. We invite you to relieve an era with the words uttered by one of  its most iconic statesmen:

"Now the trumpet summons us again, not as a call to bear arms, though arms we need; not as a call to battle, though embattled we are - but a call to bear the burden of a long twilight struggle" - John F. Kennedy

Note on 8th Printing: This version of the game will be identical to the previous printing, with any known errata corrected. 

COMPONENTS:
  • 228 full color counters
  • One Deluxe 22"x34" full-color mounted map
  • 110 Event Cards
  • Two six-sided dice
  • 2 full color Player Aid cards
  • Revised rules

Customer Reviews

Based on 10 reviews
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b
bofei zhao

Twilight Struggle (Deluxe Edition) (8th Printing)

W
William Hunt
One of the best had to head games ever

I love this series of games. If you want to get a taste of twilight struggle without the long game time start with TS:Red Sea. It's so good and can be played solo. It's my new favourite quick battle game. I also highly recommend Imperial Struggle. It is the best game I've played in a long time. My#1. I also really enjoy Labyrinth which is a little easier to start with or 1989 Dawn of Freedom. I think most people will enjoy any of these games.

A
Aleksandar Jovic
A beautiful design for 2 players

A wonderful 2 player game that formerly topped the BGG charts. The game looks a lot heavier than it is, and once you get the flow, you'll find yourself in a fantastic back and forth, where clever tactics/strategy will win the day. Multiple paths to victory give you the flexibility to enact your master plan. Sometimes it feels like you're forced to play the "least bad" situation, but your opponent is also juggling with the same difficult decisions.
Highly recommended for any of the following:
* History buffs: (plenty of real world cards, and the rule book contains context for the cards)
* 2 player enthusiasts: asymmetrical gameplay where both players will be given tricks up their sleeves in a fantastic tug of war
* Area control enthusiasts: Clever card play and some other mechanics do a wonderful job of making area control feel meaningful.

A tight design, and one I'd highly recommend.

You may want sleeves, because the cards are that glossy papery cardstock, and cardplay is the primary mechanic to influence the board.

E
Emil Dafinov
The card driven conflict game

Popularized the genre of Card Driven Games depicting conflicts. Not too heavy ruleset, tons of different strategy, a real delight :)

C
Charles Nadeau
Rich deep gameplay.

There are so many ways to play, each game can be vastly different.