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If you love Board Games, you're in the right place!

KOSMOS  |  SKU: TAK695132

Adventure Games: Monochrome Inc.

$17.95 CAD $19.95 CAD
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Description

Designer Matthew Dunstan
Phil Walker-Harding
Publisher KOSMOS
Players 1-4
Playtime 75 mins
Suggested Age 16 and up

Explore places, combine items, and experience stories in Adventure Games, a series of co-operative games from German publisher KOSMOS. In each of these titles, players are presented with a mysterious story that they must unravel over the course of play. Working together, players explore common areas, talk to people, look for clues, and combine various items to reveal the secret of the story. Depending on what decisions the players make, the course of history changes and there is no going back!

Unlike the co-operative EXIT: The Game series, titles in this series focus on the telling and discovery of the story with no time pressure. That said, many different paths can be experienced during play, with more than one correction resolution to the story waiting to be discovered. Each title consists of three chapters, each taking about 75 minutes to play. Nothing is destroyed, so the games can be played multiple times.

In Monochrome Inc., players have been instructed to break into the research building named in the game's title, and once they get inside this tower's mirrored windows, they are left on their own. What they find there, what conclusions they draw from these items, and how this nerve-wracking story ends is entirely in their hands. Only by co-ordinating their team will they avoid potential pitfalls, carry out their mission, and solve the mystery of this building.

Customer Reviews

Based on 1 review
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J
Jared Paton
The best of the lot

This adventure game is the best of the three that have been released at the time of this review. One big complaint I have with the series, is that when you choose a point of interest to investigate, there is no correlation between how important you think it will be to the story and how important it really is. If there's a bloody dagger or a vial of glowing liquid on a shelf, and you choose to look at it, there's an equal chance it will be something critically important or just something neat to look at. The problem with this is that you have nothing to base any choices on, so you spend a lot of time examining every single clue. Frustrating, but at least the story makes the game interesting.