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If you love Board Games, you're in the right place!

Brotherwise Games  |  SKU: BGM0018

Call to Adventure

$38.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Johnny O'Neal
Publisher Brotherwise Games
Players 2-4
Playtime 30-60 mins
Suggested Age 9 and up
Expansion

Call to Adventure: Name of the Wind
Call to Adventure: Heroic Fantasy Art Deck
Call to Adventure: High Fantasy Art Deck

Integrates With

Call To Adventure: Epic Origins
Call to Adventure: The Stormlight Archive

Accessory Broken Token - Call to Adventure Organizer
Honors 2020 Origins Awards Game of the Year Finalist

Make your fate! Inspired by character-driven fantasy storytelling, Call to Adventure challenges 2-4 players to create the hero with the greatest destiny by acquiring traits, facing challenges, and overcoming adversaries.

Call to Adventure features a unique "rune rolling" system for resolving challenges, a point-based system that encourages storytelling, and over 150 unique cards. Players begin each game with an origin card that provides their backstory as well as two "starter" abilities. Each round they may either acquire trait cards from the board or face a challenge. Challenges each have two possible paths a player can choose from. For example, players who encounter the Thieves' Guild may choose to Train as a Spy, or Train as a Killer. Each Challenge has a difficulty that must be overcome by rolling successes on carved runes. The more a player has of the abilities required to overcome the Challenge, the more runes they will be able to cast.

Failed challenges lead players to acquire Experience points that may be spent to "push" through tougher challenges. But beware, while some negative experiences will help your hero grow, too many tragedies set them on a dark path.

As players' heroes grow in ability and experience, they move on to harder challenges, eventually facing deadly adversaries and acquiring more and more destiny points. The player whose hero has the highest destiny score wins the game.

Customer Reviews

Based on 4 reviews
50%
(2)
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S
Sean Semple
Very fun game that cannot be learned from the book

I'm honestly still not 100% sure what was up but there seemed to be a LOT of content and limitations not mentioned in the rulebook that seem to be in every video teach.

Once through those hiccups, game handles great with an interesting array of mechanics that I quite enjoyed.

N
NEIL ROWE
GAME NIGHT

GREAT GAME...THE ONLY LIMIT IS YOUR IMAGINATION!

M
Mat Bedor
A fun, light "experience" game

5 plays at 2 player count

A very enjoyable, light game that leans into one or two basic aspects of the cliché RPG experience. This game is fundamentally a light filler, but it's difficult to see it as a competitive game as your essentially building a RPG character with the knowledge that you won't actually be playing with that character, which is kinda cool, because as Man-At-Arms once said "Live the journey, for every destination is but a doorway to another.".
We haven't played it a ton, but it'll stay in the collection for now, given the uniqueness of the game play and the fact that we don't have any filler quite like it. We recommend it, just don't expect anything insanely deep.
Rated 7 on BGG

D
David A
Great game for story telling and D&D character creation

Have you ever struggled with coming up with a back story for your D&D character? Or maybe you want to introduce some friends to D&D story telling without having to explain all the details of actually playing D&D. Well Call to Adventure is a great game for both of these reasons. It's not a difficult game to learn, the "combat" is easy and unique (uses runes) and as you progress the character you are playing can have a rather unique and exciting story.

The card artwork is beautiful and the components are very good quality. It does require some decent table space. Great game to play with 3 or 4 players.