Chili Dice (a.k.a Spicy Dice) (German Import)
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Andy Daniel |
Publisher | AMIGO |
Players | 1-4 |
Playtime | 30 mins |
Suggested Age | 8 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Note: This game is in German instruction.
In Chili Dice, you can roll the dice as many times as you want on a turn to try to maximize your score — but you have only thirty dice rolls at most over the entire game, so take care when pressing your luck!
Chili Dice includes a set of six six-sided dice, with one face on each die having red pips instead of white, with a red 1 on one die, a red 2 on another, and so on. On a turn, you roll all the dice, set aside whichever dice you wish, and rotate any red die face to the side that you wish (or leave them as is). You can re-roll the remaining dice and repeat the process, marking down each roll on the score sheet. When you stop, you score the dice in one of ten fields on the score sheet, with you scoring for the numbers 1-6 (with the red die doubling your score, if present); a straight; red dice; sets; and whatever you happen to have sitting in front of you.
If you fill all ten fields before maxing out your rolls, you receive 5 points for each unused roll. Whoever scores the most points wins!