X-Code (English Edition)
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Delivery and Shipping
Delivery and Shipping
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Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Kasper Lapp |
Publisher | AMIGO |
Players | 2-8 |
Playtime | 15 mins |
Suggested Age | 10 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
In X-Code, all players play simultaneously to cooperatively crack an encrypted code against time. The game board is constructed like a number field. The goal is to place a set of three equal cards on each square, including # and *. At the beginning, each player starts with three cards. As soon as the hourglass is turned over, gameplay becomes fast-paced: Players can draw or discard cards. In order to win the game, however, an exchange of cards with their neighbors is indispensable. The cards may not be passed on freely, however. Each card shows an arrow that indicates whether the right or left neighbor can be traded with and they must be ready to return a suitable card. Jokers allow you to replace missing cards. Once a player has a set of three equal cards in hand, they can place it on the appropriate space, either cracking part of the code or earning extra time. Storing time cards allows you to turn the hourglass over and earn valuable seconds. If the code can be cracked so that all fields are filled with the appropriate cards, the players have won together and can compete in another level.