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Victory Point Games  |  SKU: VPG12027

Dawn of the Zeds (Third edition)

$121.50 CAD
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Description

Designer Hermann Luttmann
Publisher Victory Point Games
Players 1-5
Playtime 90-120 mins
Suggested Age 14 and up
Honors 2016 Golden Geek Best Solo Board Game Nominee
Expansions Dawn of the Zeds (Third edition): Stepping Forward Expansion 
Dawn of the Zeds (Third edition): New Player Blues Expansion 
Dawn of the Zeds (Third edition): Rumors and Rails Expansion
Accessories Insert Here - Dawn of the Zeds (3rd Ed) Organizer

 

The postcards in every local drug store read, "Welcome to Fabulous Farmingdale!", an ad campaign that was the brainchild of Mayor Hernandez (who coincidentally employed his wife's public relations firm to market their community). But right now, things are far from fabulous in Farmingdale and, for once, everyone isn't blaming the Mayor. Some kind of virus or poison is turning ordinary people into vicious, zombie-like killers. It is not clear how the disease spreads (though it seems that physical contact is certainly one way), but it is obvious what the illness does to its victims.

These undead, nicknamed "Zeds" from the local newscasts as the acronym for "Zombie Epidemic Disease," are now converging on your corner of the world around Farmingdale. As best you can tell, you have been left to your own devices to stop them while the National Guard organizes a relief column, but that could take days, perhaps weeks, for them to fight their way to you and until then, what can you do?

With little choice between survival and a gruesome (un)death, you realize that you must coordinate the defense of the town of Farmingdale and its surrounding villages. You must lead the good citizens and emerging heroes of these communities to halt the Zeds' advances by (re)killing them, attempt to coordinate the discovery of a cure to this vile scourge, and preserve as much of the area and as many of its inhabitants as possible. There's no time to lose...

 

Customer Reviews

Based on 2 reviews
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D
David Potter
Grateful dead zeds

Easy to learn hard to win. Perfect for solo experience even balance of stress and fun.

R
Robert Sera
A GOOD zombie game, if you can believe it

I have played this many times solitaire, twice co-op, and I love it. The game is oozing with theme and the struggle to survive the zombie onslaught is very intense, even on the lower levels. If you find the game too hard you can adjust the difficulty level.

The game offers simplified rules all the way to some fairly heavy game-play. At first I only tried the basic and level 1 rules, because even that was quite a bit to digest for a first game. Now I've added all the rules and I'm happy to say they add more strategic depth as well as Chrome/Narrative.

There is co-op play which I tried once with 4 players and once with 2. All of the information is open and most resources are shared. There is very little difference as to how the game works between solitaire and co-op.

The game also offers versus play, but I haven't even looked at the rules for that.

The one thing that drives me nuts about the game is the LUCK factor - the key actions and many character abilities rely on dice rolls. You could spend an action and accomplish nothing: no supplies gathered, no damage to the enemy, a special ability doesn't work, research isn't successful and so on. These all or nothing results can be a real game breaker if you have a series of bad rolls. I am thinking of developing a variant to help limit the luck factor, but, I'm not sure it's necessary. There is one character who greatly takes the luck out of the game if you use him and certain characters don't rely on luck for their key abilities.