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If you love Board Games, you're in the right place!

Pandasaurus Games  |  SKU: PAN202110

The LOOP

$52.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Maxime Rambourg
Théo Rivière
Publisher Pandasaurus Games
Players 1-4
Playing Time 45-75 mins
Suggested Age 12 and up
Expansion The LOOP: The Revenge of Fauxzilla
The LOOP: Fur Brigade

The LOOP is a quirky co-operative game in which you battle the evil Dr. Faux. Play a Temporal Agent in four different game modes, full of new challenges and replay value. Gather powerful artifacts, defy the Doctor's duplicates, and sabotage his maniacal machine. Make the most of your cards and master the LOOP to use them multiple times in impressive chains — but the Doctor isn't going to make this easy on you!

The evil Dr. Faux has built a terrrrible time machine! With the help of the duplicates of himself that he is creating through the ages, he aims to carry out his Omniscience 2000 project to become master of the universe. But the rifts that he is opening in spacetime will probably destroy quantum space way sooner...

Join the Agency in the shoes of one of its most legendary agents, and co-operate to foil the fiendish schemes of Dr. Faux, using quirky but still powerful artifacts.

—description from the publisher

Customer Reviews

Based on 1 review
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Troy Seltenrich
A fully cooperative romp that feels like playing a Saturday Morning cartoon episode.

Knowing that once this game is broadly distributed that the price will probably be cut in half makes it a bit difficult to fully recommend now. However, for those willing to blaze a trail it will certainly prove to be a worthy purchase. It seems uniquely capable of filling hard to seal gaps in a collection due to the zany approach that is lovingly draped over all aspects of the production. On the game play front it is definitely punishing and you WILL lose and potentially feel like there was no control over that due it being decided by an unfavorable outcome of a single random occurrence. If you can both stomach those instances AND realize there were probably ways to have played overall that would have made things teeter on less of a knifes edge, the games where things happen to go in your favor will taste all the sweeter. There also seems to be potential for some modest house rules to help get you over the hump if required.