🎄 Merry Christmas & 🎉 Happy New Year from all of us at BoardGameBliss! 🃏 - May your holidays be filled with joy, laughter, and epic game nights! 🥳✨

🎲❤️ Love board games? You’re in the perfect spot – we have A LOT! And I mean, A LOT! 🎯🃏♟️

🎁 GST/HST Holiday Tax Break 2024/2025 Updates (Read More)

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Osprey Games  |  SKU: OSP-BRIAN

Brian Boru: High King of Ireland

$67.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

Designer Peer Sylvester
Publisher Osprey Games
Players 3-5
Playing Time 60-90 mins
Suggested Age 14 and up

In Brian Boru: High King of Ireland, you strive to unite Ireland under your domain, securing control through might, cunning, and matrimony. Join forces to fend off Viking invaders, build monasteries to extend your influence, and gather support in towns and villages throughout the land. To become High King of all Ireland, you need to navigate a web of shifting alliances, outmaneuver your enemies, and grab history by the reins.

The success of the historical Brian Boru rested on three pillars: his victories against the Vikings, the favor he managed to garner with the Church, and the alliances he forged through political marriages. This became the foundation of the game, with each pillar becoming a suit in the trick-taking that forms the core of the mechanisms. Win a trick and you gain influence in a town, which, in turn, gains you majorities in the regions; if you lose the trick, however (deliberately or otherwise), you instead take an action corresponding to the suit of the card.

Customer Reviews

Based on 2 reviews
100%
(2)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
J
Janice Ammons
action-selection via trick-taking in a contest for area majority

Very enjoyable. Despite straightforward rules, I feel like there’s a lot to think about during gameplay. As you begin rounds 2 and 3, card drafting may be informed by your current strengths and weaknesses on the board. Round 3 feels the most satisfying since there has been a progression through the game as you have gained control of more towns. Game length feels fine. Gorgeous production. Simple but thought-provoking card play. Nuances in this game should reward repeated play.

C
Christopher Parr
Love this game!

This is an awesome game, combining a trick-taking mechanism with area control and very little luck. Unfortunately, my copy did not contain any cards! Contacted the manufacturer, but have yet to hear anything from them, so I just ordered a new copy. Hopefully that was a freak incident, and not a problem anyone else is faced with.