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Z-Man Games  |  SKU: ZM7819

Carcassonne: Hills & Sheep

$20.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Klaus-Jürgen Wrede
Publisher Z-Man Games
Players 2-6
Playtime 30 mins
Suggested Age 8 and up
Expansion For
Carcassonne

Note: This is not a standalone product and you'll need the base game Carcassonne to play.

Carcassonne: Hills & Sheep is the ninth numbered expansion for the Carcassonne base game, and now players get to be shepherds on the hills in addition to the usual thieves, knights, monks and farmers. By placing the tiles in this expansion, players build hills and vineyards, trying to plan ahead to claim the sweetest meadows for points — bringing sheep and shepherds while keeping watch for the wolf that waits to be drawn among the tiles...

Whenever a tile featuring a hill icon is added to the playing area, it is placed on top of another randomly drawn tile, elevating it above the playing surface and creating a hill. Hill tiles act as tie-breakers: if two or more players occupy the same feature equally (a "shared majority"), but one of the tied players has a follower standing on a hill tile, that player will have an advantage over the others, and will score all the points for that feature.

Vineyards are designed to increase the importance of monasteries. Each vineyard tile placed around a monastery adds three points to that monastery's score. However, these bonus points only count if the monastery is completed, so players are more likely to sabotage their opponents' monasteries in order to prevent them from being finished.

Shepherds are new pieces that can only be placed in fields. Each time a player expands the field occupied by his or her shepherd, that player has two options: 1. Draw a sheep token out of a bag, placing it near their shepherd; or 2. Trade in all their accumulated sheep for points. Each sheep token is worth 1-4 points, depending on the number of sheep depicted. However, hidden among the sheep tokens are two wolf tokens, and if a player draws one of these, all of their sheep are lost and placed back into the bag. This introduces a push-your-luck aspect to Carcassonne, as players can choose to either "cash-in" the sheep they have, or try to add more sheep and risk losing them all.

The goal of Hills & Sheep remains the same as in basic Carcassonne: claim the most points to win the game.

Customer Reviews

Based on 2 reviews
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Bobbi Dawn Legere
Hills and Sheep is AWESOME!

It's a great expansion! So good infact that we are considering making the hills portion part of our permanent pile

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Nathan Beadle
Underrated but great expansion

I know, Carcassonne has TONS of expansions but it's unfortunate that most people don't know about this one. Yes, gets Inns, and Traders, and Princess first... but if you want a fourth expansion THIS IS THE ONE. This expansion adds randomness in using hills (placing a tile underneath a tile takes one out of the game and you don't know which one!) as well as a push your luck factor (do I cash in on my sheep or try for more and hope I don't get a wolf!). It's not a big, game changing expansion, but it for sure adds some nice new elements to the game!