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Devir  |  SKU: DEVINTHEASHES

In The Ashes RPG (Hard Cover)

$49.95 CAD
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Description

Number of Players: 1-2
Playing Time: 180 Minutes
Recommended Ages: 12+

The sky was dyed red. What seemed like a hum became an explosion in my ears, which left me stunned. A ball of fire and ash crossed the sky towards the interior of the island. A second later, the ground shook as the object hit the mountains.

In the ashes is a tabletop action role-playing game that you can play in a book. It uses innovative mechanics that will allow you to live adventures using a combination of tactical combat, decision making, skill selection, and equipment customization. Much more than a gamebook!

During combat you will play action cards based on your specialties and you will move around the board to fight your opponents. You must consider the actions of your enemies to find the optimal strategy to defeat them.

You’ll live a unique experience in an epic campaign, full of memorable scenes, epic confrontations, and continuous discoveries. All your decisions will affect the story and you will see how your characters evolve depending on the options you choose. 

You only need this book and a pencil to live an adventure full of action and mystery.

Explore Obor Island and choose your destiny!

Customer Reviews

Based on 1 review
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K
Katherine Perigoe
Solid but flawed solo adventure

In the Ashes is a solo adventure book that plays remarkably similar to Gloomhaven: Buttons & Bugs. You'll control a hero who moves across a hexagon map, fighting enemies by checking off skills on a page and flipping through the book to determine any bonuses or penalties to your attacks - and do the same for enemies as well. Combat is short and puzzly, with you only having 3-6 rounds depending on the foe in order to defeat them.

The game has a few flaws. You have to write inside the book in order to track actions and movement, which I found was tolerable with a pencil and eraser but some people might be instantly turned off by. My main problem was how the game handles classes and specializations. Every fight is two facing pages, and since your skills are tracked on the page the game eventually had to have two, then four version of every fight, with the only notable changes being what skills are available. It's an inelegant way of presenting the mechanics and I wish they'd just made one version of each fight instead of four and just reminded plays which skills they could and could not use. It feels like a waste of book space and I think they could have fit in a few more encounters if they'd organized things better.

Ultimately, In the Ashes is a game I quite enjoy but I don't think I'd recommend it to everyone. Fans of Gloomhaven-style combat or people looking for a storybook game with robust combat rules will have a good time with this.