🎉 Happy New Year from all of us at BoardGameBliss! 🃏 - May your holidays be filled with joy, laughter, and epic game nights! 🥳✨

🎲❤️ Love board games? You’re in the perfect spot – we have A LOT! And I mean, A LOT! 🎯🃏♟️

🎁 GST/HST Holiday Tax Break 2024/2025 Updates (Read More)

First Time Customer Promotion

Enjoy $10 Off Orders Over $200

TAKE10OFF200
Magpie Games  |  SKU: MPG030

Root: The Roleplaying Game - Travelers and Outsiders

$37.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

For more details, please refer to our Shipping and Order Information.


Description

This is an additional copy of the hardcover standard edition of Root: Travelers & Outsiders expansion book. The book will be approximately 6"x9" and 240 pages.

Travelers & Outsiders is the first supplement for Root: The RPG, a pen-andpaper tabletop roleplaying game based on Root: A Woodland Game of Might and Right, a board game designed by Cole Wehrle and featuring art from Kyle Ferrin. In Root: The RPG, you and your friends take on the role of vagabonds, rogues of the Woodland who act as something between knaves and heroes as they travel from clearing to clearing taking on jobs to make ends meet.

In these pages, you’ll discover a whole new world of adventure—new mechanics, new character types, new systems for the Gamemaster (GM), and more! Each chapter of Travelers & Outsiders builds upon the existing rules of Root: The RPG, adding in expansion factions like the Lizard Cult and the Corvid Conspiracy, and offering new options for players and GMs alike.

Of course, you do need to know how to play Root: The RPG to make use of this book! All of the material here is supplementary—you need a copy of the Root: The RPG core book to get all the rules for playing the core game.

Customer Reviews

Based on 1 review
100%
(1)
0%
(0)
0%
(0)
0%
(0)
0%
(0)
B
Becc
Beautiful add-on

This is a great little companion book for the Root RPG, with four new factions, new moves and skills, and ten new playbooks -- The Champion, The Pirate, The Raconteur, The Chronicler, The Exile, The Envoy, The Heretic, The Prince, The Raider, and The Seeker. I have yet to try any of the new playbooks out, but they all look very promising! The new factions are also interesting, giving the DM the option to add and/or remove whatever ones they like into the campaign. Not to mention the artwork is lovely!! If you like the core book of Root and want to have more, this is definitely a good thing to pickup for your game!