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Garphill Games  |  SKU: RGS0587

Shipwrights of the North Sea

$56.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Shem Phillips
Publisher Garphill Games
Players 2-5
Playtime 60 mins
Suggested Age 10 and up
Expansions Shipwrights of the North Sea: The Townsfolk Expansion
The North Sea Runesaga
Garphill Games 5-Year Anniversary Promo Pack
Accessory Laserox - Viking Shipwright's Organizer (Compatible with Shipwrights of the North Sea)

Shipwrights of the North Sea is set in the early years of the Viking Age, circa 900 AD. As Viking shipwrights, players compete to build the greatest fleet on the North Sea. Players must collect oak, wool and iron, as well as getting other craftsmen on board to help. Gold is a precious commodity, and must be spent wisely. As you would expect, the township is filled with an array of characters, bad and worse. Better hope they're on your side!

Aim of the Game

The aim of Shipwrights of the North Sea is to be the player with the most Victory Points at the game’s end. Points are gained by constructing various Ships and Buildings. The game ends after the round where 1 or more players constructs their 4th ship.

Gameplay Overview

The game is played over a series of days (rounds). Each day follows the same pattern:

Morning Phase - Planning (Each player receives 3 cards)
Afternoon Phase - Working (Players take actions and play or discard their 3 cards)
Evening Phase - Resting (Players receive Gold and Workers for the next day)

Printed Components

128 Cards - Featuring 46 unique and stunning illustrations
5 Beautifully Illustrated Player Boards
5 Player Reference Boards
1 Illustrated Rulebook
1 Pioneer Token
5 VP Markers

Wooden Components

5 Gold Ships
25 Oak
25 Wool
25 Iron
50 Workers

Customer Reviews

Based on 2 reviews
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T
Tim L

Shipwrights of the North Sea

S
Shannon Wylie
A little bit of everything in this game

Personal I love Shipwrights, but maybe for the same reasons some might not. This game has a mix of mechanics that you don't usually see together. There is card drafting, resource management, building, but also some take that. But don't fear new editions (please check before purchasing include the Towns Folk Expansion, which cleans up a couple disliked aspects of the game from it's original release. Give it a try now that it's well refined, with excellent quality components. And if you're not a big fan of "take that", you can always take those cards out!