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Sit Down!  |  SKU: 40270364685

Magic Maze (French Import)

$31.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

Delivery and Shipping

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Description

Designer Kasper Lapp
Publisher Sit Down!
Players 1-8
Playtime 3-15 mins
Suggested Age 8 and up
Honors 2017 Spiel des Jahres Nominee
2017 International Gamers Award - General Strategy: Multi-player Nominee
2017 Gouden Ludo Best Family Game Nominee
2017 Golden Geek Most Innovative Board Game Nominee
2017 Golden Geek Best Family Board Game Nominee
2017 Golden Geek Best Cooperative Game Nominee
2017 Cardboard Republic Socializer Laurel Nominee

    Note: This game is in French.  The game itself is language independent.  English rules can be found here.

    Description from the publisher:

    After being stripped of all their possessions, a mage, a warrior, an elf, and a dwarf are forced to go rob the local Magic Maze shopping mall for all the equipment necessary for their next adventure. They agree to map out the labyrinth in its entirety first, then find each individual’s favorite store, and then locate the exit. In order to evade the surveillance of the guards who eyed their arrival suspiciously, all four will pull of their heists simultaneously, then dash to the exit. That's the plan anyway…but can they pull it off?

    Magic Maze is a real-time, cooperative game. Each player can control any hero in order to make that hero perform a very specific action, to which the other players do not have access: Move north, explore a new area, ride an escalator… All this requires rigorous cooperation between the players in order to succeed at moving the heroes prudently. However, you are allowed to communicate only for short periods during the game; the rest of the time, you must play without giving any visual or audio cues to each other. If all of the heroes succeed in leaving the shopping mall in the limited time allotted for the game, each having stolen a very specific item, then everyone wins together.

    At the start of the game, you have only three minutes in which to take actions. Hourglass spaces you encounter along the way give you more time. If the sand timer ever completely runs out, all players lose the game: Your loitering has aroused suspicion, and the mall security guards nab you!