Sluff Off!
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer | Stefan Dorra |
Publisher | Eagle-Gryphon Games |
Players | 3-5 |
Playtime | 30 mins |
Suggested Age | 10 and up |
Honors |
2004 Spiel des Jahres Recommended 2004 Fairplay À la carte Winner |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
The gameplay for Sluff Off! follows the standard trick-taking formula: The cards are numbered 1-15 in five different suits, and blue is always trump. If someone leads a color, you must follow suit if you can; otherwise, you can throw off a card or trump the trick.
It's an exact-bidding game, but you predict your tricks by taking colored chips. For each trick that you win, you toss a chip back. If you take a trick in a color for which you didn't have a chip, then you must take a black chip (worth -3 points). If you have any colored chips left at the end of the round, they're worth -2 points. If you have any white chips left at the end of the round (wildcards that you get when someone takes a colored chip away from you during bidding), they're worth -4 points.
There's also the Sluffer, whose role is to feed unwanted tricks to other players. Instead of bidding tricks the Sluffer takes 4 black chips each woth -1 for him at the end of the hand. When players take tricks they didn't predict, they take black chips from the Sluffer. If the Sluffer feeds enough of the black chips to other players, it can zero out the Sluffer's score for that round.