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Deep Water Games  |  SKU: GTGFF01023995

Fantastic Factories

$36.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designers Joseph Z Chen
Justin Faulkner
Publisher Deep Water Games
Players 1-5
Playing Time
45-60 mins
Suggested Age 14 and up
Expansions Fantastic Factories:  Kickstarter Promo Cards
Fantastic Factories: Manufactions
Fantastic Factories: Subterfuge
Accessories Fantastic Factories: Playmat

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance!

In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase.

During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing.

During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods.

Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game.

—description from the publisher

Customer Reviews

Based on 7 reviews
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R
Richard Ly
Enjoyable, Easy to Learn

My GF and I loved games like Machi Koro and Fantastic Factories manages to eliminate the shortcomings of that game. Would suggest to anyone who likes accessible dice-rolling engine builders that allow you to mitigate bad rolls with strategy.

M
Melanie S
Simple yet engaging

This simple engine building game is easy to teach and appealing for both for casual gamers as well as hard-core gamers. The simultaneous 'work phase' keeps the players engaged and the game moving.

L
Lindsay Mercanti
Fantastic game!

This game is awesome at using dice workers and cards to build your factory. The solo mode is something that is constantly challenging and yet fun at the same time.

M
Michael McGill
Great engine builder

Love this game to pieces! A lot of variability with the different factory cards along with its engine building core. Also great in solo mode.

l
lynne mutch
Simple and fun

Great worker placement and strategy game with simple rules. Easy to teach to people and the replayability is also good.