Wavelength
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Alex Hague Justin Vickers Wolfgang Warsch |
Publisher | Palm Court |
Players | 2-12 |
Playing Time | 30-45 mins |
Suggested Age | 14 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team — the Psychic — knows exactly where the bullseye is, but can only get your team to guess by:
(1) Drawing a card with a pair of binaries on it, such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc....
(2) Giving a clue that is *conceptually* where the bullseye is located between those two binaries.
For example, if the card this round is HOT - COLD, the Psychic’s clue needs to be on the spectrum between extremely hot on the far left side to extremely cold on the far right side.
After the Psychic gives their clue, your team discusses where they think the bullseye is located and turns the dial to that location on that spectrum.
The closer to the center of the bullseye you guess, the more points your team scores!
—description from the designer