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La Boîte de Jeu  |  SKU: BJ034NE

Nētā-Tanka

$59.49 CAD
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Description

Designer Hervé Rigal
Publisher La Boîte de Jeu
Players 1-4
Playing Time 90 mins
Suggested Age 14 and up

The Frostrivers tribe dwells along the Great Frozen River. Its members live in harmony with Nature. The tribe obeys the laws of the Four Elders, themselves guided by the most venerable of the Elders, the Neta-Tanka. When the Neta-Tanka enters the twilight of life, the Frostrivers gather at the Sacred Grounds to designate a successor. During this ceremony, each clan presents a young leader who will need to demonstrate generosity and the ability to provide for the tribe in order to become the new Neta-Tanka.

Gameplay:
When it is your turn, place a worker on the board. All the players place their workers, one at the time, until everybody has placed all their workers.

Then, in the order of the turn, the players trigger all their workers.

Think ahead, because some actions require other actions to be triggered beforehand! For example, if you want to get pelts, the "Hunt" action must have been triggered earlier in the turn. And when you skin the game to get the pelts, then the meat becomes available for the other players. It is crucial to remember the turn's order when you place your workers, or they might have nothing to do when you resolve your actions!

Another key point of the game is that the spots on the board are linked with each other. Triggering 2 actions that are linked with each other gives you a boost (by improving those actions, or giving you extra resources, ...).

There are different ways of scoring points in the game. You score points by:

Building tents for your tribe
Feeding your tribe
Handcrafting objects
Raising the highest Totem for the deities
Showing generosity to your opponents




The player with the most points at the end is declared Nētā-Tanka!

—description from the publisher

Customer Reviews

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M
Mike Fuller
Crafty and Cutthroat

Neta Tanka is a great twist on standard worker placement where the areas you place your workers in have interconnecting paths that provide linking bonuses if you place two workers on each side of the connecting link. Of course, this also means that your fellow tribesmen can cut off your intended kickbacks, making for a thoroughly tense decision space that only increases with player count. I have very much enjoyed this title since backing it on KS a few years ago. A very unique twist on WP, with all of the standard midweight euro trappings, combined with a unique and gorgeously presented theme, make it a title that won't leave my collection even if it is considered "generic" by some. Not to mention a solo option with goal cards that mix it up from the 'beat your score' model to include tasks required to be complete for a ranking of gold, silver, or bronze.