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Stronghold Games  |  SKU: SG2010A

Kanban: Automotive Revolution (Driver's Edition)

$68.95 CAD
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Description

Designer Vital Lacerda
Publisher Stronghold Games
Players 2-4
Playtime 90-120 mins
Suggested Age 12 and up
Honors 2015 Jogo do Ano Nominee
2015 Goblin Magnifico Nominee
2014 The Golden Elephant Award Finalist
2014 Meeples' Choice Nominee
2014 Jocul Anului în România Advanced Finalist
2014 Golden Geek Board Game of the Year Nominee
2014 Golden Geek Best Strategy Board Game Nominee

"Kanban" — or 看板, the Japanese word for billboard — is a term for the visual cues that might be used in a lean, efficient assembly line in order to expedite and smooth workflow. These signals get the workers what they need, where they need it, when they need it to create a just-in-time (JIT) production system.

The setting for the game Kanban: Automotive Revolution is an assembly line. The players are ambitious managers who are trying to impress the board of directors in order to achieve as high a position as possible in the company and secure their careers. With promotions come advantages at the factory, such as more space to store precious materials and greater prestige to accelerate your ascent. Through solid management, you must strive to shine next to your peers. You need to manage suppliers and supplies, improve automobile parts, innovate — anything to stay on the cutting edge, or getting your hands greasy on the assembly line in order to boost production. You must exercise wisdom in choosing which projects you should start, selecting only those that will give you the upper hand and shunning those that will bog you down or cause the unthinkable — failure — which would diminish you in the eyes of the board.

Over the course of the game, you persuade the board and the factory tender to help you develop and improve automobile parts. You make shrewd use of the outside suppliers and the limited factory supplies in order to appropriate needed part when the suppliers come up short. Because the factory must run at optimum efficiency, production doesn't wait for you or for mistakes.

Like the process itself, Kanban: Automotive Revolution proves to be both innovative and rewarding. Game mechanisms tightly tied to the automobile manufacturing theme include:
  • The factory manager is a game-driven non-player character with two modes of play ("nice" or "mean") to offer a friendly or more competitive gameplay environment.
  • Two independent player-influenced game timers — the factory production cycle and work week clock — provide timing tension to the game, trigger intermediate scoring phases, and factor into the game end conditions.
  • A simulation of the factory assembly line with spatial point-to-point movement adds an element to the game that requires optimal timing.
  • A design and innovation department, leveraged to manipulate the value of the various car models and component upgrades produced within the factory, drives the economy of the game.
  • Departmental training and certification tracks provide players a means to operate more efficiently.

If you want a seat on the board someday, you need to show that you can keep a complex machine running smoothly, efficiently, with everything happening just at the right time. Kanban: Automotive Revolution is a pure Eurogame focused on economics and resource management that puts you in the driver's seat of an entire production facility, racing for the highest level of promotion.

Customer Reviews

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Luke Piefer
This is one of the most logical, intricate heavy games you will find, and with great theme!

This has become one of my 10 favorite games. I normally don't like Lacerda's games that much because the rules can be convoluted or needlessly complex in the interest of being as thematic as possible. In Kanban, however, almost all the rules make perfect sense and tie together nicely. Everything is interconnected and you have to be as efficient as possible to win, all while playing close attention to how quickly other players are bringing about the end of the game. There are so many things to balance. It's kind of a point salad, but in a good way. It's literally like you're working in a factory and every single task you accomplish counts for something, but the person who combines all their tasks most efficiently will probably win. You have to game the system and cynically do more of the tasks the factory supervisors are looking for at any given time, and even then you have to have a record of productivity in order to gain seats at the conference table and get a chance to brag about your accomplishments for extra points. There are so many clever little rules that make it a great game about corporate culture, or maybe a parody of corporate culture. In any case, it all works perfectly. I'd give it 6 stars if I could because I give a lot of games 5 stars that aren't as genius as this.