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Eagle-Gryphon Games  |  SKU: EGL102253

On Mars

$159.95 CAD $162.95 CAD
This item is available for pre-order. Orders will be fulfilled in order received. We will contact you if the item is unavailable.

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Description

Designer Vital Lacerda
Publisher Eagle-Gryphon Games
Players 1-4
Playing Time 90-150 mins
Suggested Age 14 and up
Expansions On Mars: Beacon Promo Card
On Mars: Upgrade Pack
Accessory On Mars - Playmat
Honors 2019 Cardboard Republic Architect Laurel Nominee

Following the success of unmanned rover missions, the United Nations established the Department of Operations and Mars Exploration (D.O.M.E.). The first settlers arrived on Mars in the year 2037 and in the decades after establishment Mars Base Camp, private exploration companies began work on the creation of a self-sustaining colony. As chief astronaut for one of these enterprises, you want to be a pioneer in the development of the biggest, most advanced colony on Mars by achieving both D.O.M.E. mission goals as well as your company’s private agenda.

In the beginning, you will be dependent on supplies from Earth and will have to travel often between the Mars Space Station and the planet's surface. As the colony expands over time, you will shift your activities to construct mines, power generators, water extractors, greenhouses, oxygen factories, and shelters. Your goal is to develop a self-sustaining colony independent of any terrestrial organization. This will require understanding the importance of water, air, power, and food — the necessities for survival.

Do you dare take part in humankind’s biggest challenge?

On Mars is played over several rounds, each consisting of two phases - the Colonization Phase ​and the Shuttle Phase​.

During the Colonization Phase, each player takes a turn during which they take actions. The available actions depend on the side of the board they are on. If you are in orbit, you can take blueprints, buy and develop technologies, and take supplies from the Warehouse. If you are on the surface of the planet, you can construct buildings with your bots, upgrade these buildings using blueprints, take scientists and new contracts, welcome new ships, and explore the planet’s surface with their rover. In the Shuttle Phase, players may travel between the colony and the Space Station in orbit.

All buildings on Mars have a dependency on each other and some are required for the colony to grow. Building shelters for Colonists to live in requires oxygen; generating oxygen requires plants; growing plants requires water; extracting water from ice requires power; generating power requires mining minerals; and mining minerals requires Colonists. Upgrading the colony’s ability to provide each of these resources is vital. As the colony grows, more shelters are needed so that the Colonists can survive the inhospitable conditions on Mars.

During the game, players are also trying to complete missions. Once a total of three missions have been completed, the game ends. To win the game, players must contribute to the development of the first colony on Mars. This is represented during the game by players gaining Opportunity Points (OP). The player with the most OP at the end of the game is declared the winner.

Customer Reviews

Based on 3 reviews
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A
Albert Bangma
Complex, but worth it

This game has us making a lot of minor rules mistakes in the first two play through. It has a lot of small interactions that can get lost in the shuffle.

That being said, after each game you could really see what you might have done differently and think about the strategy space (which is large) to consider other ways of approaching your next game.

I am looking forward to more posts, hopefully soon.

G
Graham Fish
My favourite Lacerda game

This game is immense but its just so insanely good. My advice when picking up a heavy Lacerda game - Play it a lot initially. Get as many games as you can early. Make a Lacerda week. The rewards of getting into his games are so high but having some learning game is essential and you don't want to be in the position where you have to re learn the game as you pull it out once a year.

M
Michel Chaussé
Hard on the brain, but so rewarding!

This is pretty much the heaviest of the Lacerda series along with Lisboa. Probably a bit more than Lisboa actually. There are a lot of similarity with The gallerist on the mindset of taking the actions, but with way more options and from 2 locations, space and surface. Highly recommmend. Be warned tho, this is a brain burner!