Watch on the Oder: January 1945
Products title that includes 'PRE-ORDER' is subject to our Pre-order Policy
Couldn't load pickup availability
Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
Designer |
Ty Bomba |
Publisher | Decision Games (I) |
Players | 1-2 |
Playtime | 60 mins |
Suggested Age | 14 and up |
Additional Info | BoardGameGeek (Images, Videos, Reviews) |
Watch on the Oder: January 1945 is a hypothetical two-player game allowing the players to examine the strategic possibilities inherent in the campaign that may have taken place had Hitler decided to send the forces he used historically in the Ardennes to the eastern front. Both sides’ orders of battle are entirely historic within that context. Each of the eight game turns represents four days, and each large hex on the map equals 20 miles. The map runs from the Oder River on the west to the Riga-Pinsk line on the east. Units are German corps and Soviet armies. The turn sequence is I-Go-U-Go, but both players decide if their force will move and fight or fight and move. Playing time is about three hours, and is easily adapted for solitaire play. Complexity is low-medium. The German has to strike hard and fast at the beginning in order to weaken the inevitable Soviet counteroffensive.
Components: 22x34 inch map, 128 die-cut counters.
World at War #82 February-March 2022