Polyssimo Challenge
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Delivery and Shipping
Delivery and Shipping
For more details, please refer to our Shipping and Order Information.
Pre-Order Policy
- Pre-order items are charged at the time the order is placed.
- Prices for pre-order items are subject to change based on final landed costs.
- If the final price is lower, the difference will be refunded to the customer in the form of store credit.
- If the final price is higher, customers will be given the option to either:
- Pay the difference, or
- Cancel the item for a full refund.
- Orders containing pre-order items will be placed on hold until all items in the order are available.
- Once all items have arrived and pricing remains unchanged, the order will be automatically shipped.
- Pre-orders are fulfilled on a first-come, first-served basis.
- If a pre-ordered item becomes unavailable (e.g., the publisher cancels the product), a full refund will be issued.
- Pre-orders may be cancelled and refunded by customers or the store.
- For transactions that are no longer eligible for direct refunds due to payment processor limitations, a store credit will be issued instead.
Description
Description
| Designer |
Alain Brobecker |
| Publisher | Djeco |
| Players | 2-4 |
| Playing Time | 10-30 mins |
| Suggested Age | 7 and up |
Polyssimo Challenge is a tactical game for 2 to 4 players containing a board made of 12x11 squares and 24 pieces: the 12 pentominoes (all the possible combinations of five squares) and 12 hexominoes (some of the combinations of six squares).
To start, players place the pieces in the middle of the table, then take turns choosing one piece after another, placing these pieces in front of them. Once all the pieces have been claimed, the players — starting with the last one to take a piece and reversing the playing order — take turns placing their pieces on the game board one by one. Whoever gets rid of the largest amount of pieces — more specifically, whoever has the fewest squares remaining — wins.
Polyssimo Challenge is very tactical, with an emphasis on geometrical reasoning, as for the Polyssimo puzzle game. Giving a handicap to the stronger player is mentioned in the rules (as in Go), allowing for interesting games even when players have different levels, e.g., a beginner playing against an experienced one.
—description from the designer
